The game of
nimby, which is based on the game of nim, consists of a matrix of boxes, arranged
in rows and columns Each box is either empty or contains at most one matchstick. The rows
are labeled alphabetically, as is shown in the accompanying illustration. The columns are
labeled by numbers in descending order from left to right. Boxes can be referred to
by the combination of their row and column labels.
There is also a reserve of matchsticks located off the board. The total number of matchsticks on the board and in the reserve needs to be equal to at least the number of boxes on the board.
Each player takes turns altering the configuration of a single row. On each turn, a player may choose any row that contains any matchsticks. A player's turn proceeds in two steps.
The player who removes the last matchstick from the board wins the game.
Printable image of a nimby board
Quite simply, if you can take you turn, and leave the board with an even number or 0 matchsticks in each column, you have the advantage, and the board is said to have an even nimby sum. However, if it becomes your turn, and the nimby sum is even, there is no move you can make that will leave the board with an even nimby sum. In this situation, your opponent has the advantage. Only if the nimby sum is odd when your turn arrives, can you make it even.
In the starting configuration suggested here, is the nimby sum odd or even? If it is odd, what can you do during your turn to make it even?